222 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE html>
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<html lang="en">
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<head>
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  <meta charset="UTF-8" />
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  <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
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  <title>Snake Game</title>
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  <style>
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    * { box-sizing: border-box; }
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    body {
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      margin: 0;
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      background: linear-gradient(135deg, #3498db, #9b59b6);
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      color: white;
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      font-family: "Coda", system-ui;
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      font-weight: 800;
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      font-style: normal;
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      display: flex;
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      justify-content: center;
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      align-items: center;
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      height: 100vh;
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      position: relative;
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      overflow: hidden;
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    }
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    canvas {
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      border: 4px solid #ffffff81;
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      box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
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      background-color: #2c3e5085;
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    }
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    #overlay {
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      position: absolute;
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      top: 50%;
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      left: 50%;
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      transform: translate(-50%, -50%);
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      text-align: center;
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      display: none;
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    }
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    #overlay h1 {
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      font-size: 3em;
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      margin-bottom: 0.5em;
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      text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.7);
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    }
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    #scoreboard {
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      position: absolute;
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      top: 20px;
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      left: 20px;
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      font-size: 18px;
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      z-index: 2;
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    }
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    .score-text {
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      font-size: 1.5em;
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      font-weight: bold;
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    }
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    .highscore-text {
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      font-size: 1.5em;
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      font-weight: bold;
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    }
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  </style>
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</head>
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<body>
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  <canvas id="gameCanvas" width="400" height="400"></canvas>
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  <div id="scoreboard">
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    <div class="score-text">Score: <span id="score">0</span></div>
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    <div class="highscore-text">Highscore: <span id="highscore">0</span></div>
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  </div>
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  <div id="overlay">
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    <h1>Snake Game</h1>
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    <p>Press Space to Start</p>
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  </div>
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  <script>
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    const canvas = document.getElementById('gameCanvas');
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    const ctx = canvas.getContext('2d');
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    const overlay = document.getElementById('overlay');
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    const scoreDisplay = document.getElementById('score');
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    const highscoreDisplay = document.getElementById('highscore');
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    const gridSize = 20;
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    let snake = [{ x: 200, y: 200 }];
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    let direction = { x: 0, y: 0 };
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    let nextDirection = { x: 0, y: -gridSize };
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    let food = {};
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    let score = 0;
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    let highscore = parseInt(localStorage.getItem('snakeHighscore')) || 0;
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    let gameRunning = false;
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    let gameOver = false;
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    let speed = 100;
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    let timeoutId;
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    highscoreDisplay.textContent = highscore;
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    function getRandomPosition() {
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      return {
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        x: Math.floor(Math.random() * (canvas.width / gridSize)) * gridSize,
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        y: Math.floor(Math.random() * (canvas.height / gridSize)) * gridSize
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      };
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    }
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    function placeFood() {
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      food = getRandomPosition();
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      while (snake.some(s => s.x === food.x && s.y === food.y)) {
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        food = getRandomPosition();
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      }
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    }
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    // Funktion zum Zeichnen eines abgerundeten Rechtecks (für die Snake)
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    function drawRoundedRect(x, y, width, height, radius, color) {
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      ctx.fillStyle = color;
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      ctx.beginPath();
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      ctx.moveTo(x + radius, y);
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      ctx.lineTo(x + width - radius, y);
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      ctx.arcTo(x + width, y, x + width, y + height, radius);
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      ctx.lineTo(x + width, y + height - radius);
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      ctx.arcTo(x + width, y + height, x + width - radius, y + height, radius);
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      ctx.lineTo(x + radius, y + height);
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      ctx.arcTo(x, y + height, x, y + height - radius, radius);
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      ctx.lineTo(x, y + radius);
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      ctx.arcTo(x, y, x + radius, y, radius);
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      ctx.closePath();
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      ctx.fill();
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    }
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    function update() {
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      direction = nextDirection;
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      const head = {
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        x: snake[0].x + direction.x,
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        y: snake[0].y + direction.y
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      };
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      if (
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        head.x < 0 || head.x >= canvas.width ||
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        head.y < 0 || head.y >= canvas.height ||
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        snake.some(segment => segment.x === head.x && segment.y === head.y)
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      ) {  
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        endGame();
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        return;
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      }
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      snake.unshift(head);
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      if (head.x === food.x && head.y === food.y) {
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        score++;
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        scoreDisplay.textContent = score;
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        placeFood();
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      } else {
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        snake.pop();
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      }
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    }
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    function draw() {
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      ctx.clearRect(0, 0, canvas.width, canvas.height);
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      // Snake als abgerundetes Rechteck zeichnen
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      snake.forEach((segment, index) => {
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        const color = index === 0 ? 'limegreen' : 'darkgreen'; // Kopf grün, Rest dunkelgrün
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        drawRoundedRect(segment.x, segment.y, gridSize, gridSize, 5, color);
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      });
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      // Essen zeichnen
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      drawRoundedRect(food.x, food.y, gridSize, gridSize, 5, 'tomato');
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    }
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    function gameLoop() {
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      if (!gameRunning) return;
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      update();
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      draw();
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      timeoutId = setTimeout(gameLoop, speed);
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    }
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    function startGame() {
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      snake = [{ x: 200, y: 200 }];
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      direction = { x: 0, y: -gridSize };
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      nextDirection = { x: 0, y: -gridSize };
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      score = 0;
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      speed = 100; // Standard-Geschwindigkeit ohne Erhöhung
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      scoreDisplay.textContent = score;
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      gameOver = false;
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      gameRunning = true;
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      overlay.style.display = 'none';
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      placeFood();
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      gameLoop();
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    }
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    function endGame() {
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      gameRunning = false;
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      clearTimeout(timeoutId);
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      if (score > highscore) {
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        highscore = score;
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        localStorage.setItem('snakeHighscore', highscore);
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        highscoreDisplay.textContent = highscore;
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      }
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      overlay.innerHTML = '<h1>Game Over</h1><p>Press Space to Restart</p>';
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      overlay.style.display = 'block';
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    }
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    window.addEventListener('keydown', e => {
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      switch (e.key) {
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        case 'ArrowUp':
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        case 'w':
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          if (direction.y === 0) nextDirection = { x: 0, y: -gridSize };
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          break;
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        case 'ArrowDown':
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        case 's':
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          if (direction.y === 0) nextDirection = { x: 0, y: gridSize };
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          break;
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        case 'ArrowLeft':
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        case 'a':
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          if (direction.x === 0) nextDirection = { x: -gridSize, y: 0 };
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          break;
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        case 'ArrowRight':
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        case 'd':
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          if (direction.x === 0) nextDirection = { x: gridSize, y: 0 };
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          break;
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        case ' ':
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          if (!gameRunning) startGame();
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          break;
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      }
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    });
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    overlay.style.display = 'block';
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  </script>
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</body>
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</html> |