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							| @ -0,0 +1,51 @@ | ||||
| <!DOCTYPE html> | ||||
| <!-- saved from url=(0060)https://test.creative-crafter.de/programmieren/spiele/Snake/ --> | ||||
| <html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | ||||
|      | ||||
|     <meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||||
|     <title>Snake Game</title> | ||||
|     <style> | ||||
|         body { display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; background-color: #000; } | ||||
|         canvas { border: 1px solid #fff; } | ||||
|         #startScreen { display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: white; text-align: center; } | ||||
|     </style> | ||||
| </head> | ||||
| <body> | ||||
|     <canvas id="gameCanvas" width="400" height="400"></canvas> | ||||
|     <div id="startScreen" style="display: block;"><h1>Snake Game</h1><p>Press Space to Start</p></div> | ||||
|     <script> | ||||
|         const canvas = document.getElementById('gameCanvas'), ctx = canvas.getContext('2d'), startScreen = document.getElementById('startScreen'); | ||||
|         const gridSize = 20; let snake = [{ x: 200, y: 200 }], direction = { x: 0, y: 0 }, food = { x: 0, y: 0 }, gameOver = false, gameStarted = false; | ||||
|  | ||||
|         const getRandomFoodPosition = () => ({ x: Math.floor(Math.random() * (canvas.width / gridSize)) * gridSize, y: Math.floor(Math.random() * (canvas.height / gridSize)) * gridSize }); | ||||
|         const drawRect = (x, y, color) => { ctx.fillStyle = color; ctx.fillRect(x, y, gridSize, gridSize); }; | ||||
|         const update = () => { | ||||
|             if (gameOver) return; | ||||
|             const head = { x: snake[0].x + direction.x, y: snake[0].y + direction.y }; | ||||
|             if (head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height || snake.some(segment => segment.x === head.x && segment.y === head.y)) { | ||||
|                 gameOver = true; | ||||
|                 location.reload(); // Reload the page when the game is over | ||||
|                 return; | ||||
|             } | ||||
|             snake.unshift(head); | ||||
|             if (head.x === food.x && head.y === food.y) food = getRandomFoodPosition(); else snake.pop(); | ||||
|         }; | ||||
|         const draw = () => { ctx.clearRect(0, 0, canvas.width, canvas.height); snake.forEach(segment => drawRect(segment.x, segment.y, 'lime')); drawRect(food.x, food.y, 'red'); }; | ||||
|         const gameLoop = () => { update(); draw(); if (!gameOver) setTimeout(gameLoop, 100); }; | ||||
|         const resetGame = () => { snake = [{ x: 200, y: 200 }]; direction = { x: 0, y: 0 }; food = getRandomFoodPosition(); gameOver = false; gameLoop(); }; | ||||
|  | ||||
|         window.addEventListener('keydown', e => { | ||||
|             switch (e.key) { | ||||
|                 case 'ArrowUp': case 'w': if (direction.y === 0) direction = { x: 0, y: -gridSize }; break; | ||||
|                 case 'ArrowDown': case 's': if (direction.y === 0) direction = { x: 0, y: gridSize }; break; | ||||
|                 case 'ArrowLeft': case 'a': if (direction.x === 0) direction = { x: -gridSize, y: 0 }; break; | ||||
|                 case 'ArrowRight': case 'd': if (direction.x === 0) direction = { x: gridSize, y: 0 }; break; | ||||
|                 case ' ': if (gameOver) resetGame(); else if (!gameStarted) { startScreen.style.display = 'none'; gameStarted = true; gameLoop(); } break; | ||||
|             } | ||||
|         }); | ||||
|  | ||||
|         food = getRandomFoodPosition(); | ||||
|         startScreen.style.display = 'block'; | ||||
|     </script> | ||||
|  | ||||
| </body></html> | ||||
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